A collectible card game where the greatest gods of myth play ball, and a roll of the die decides their fate.
Diamond Gods is a collectible card game built on a dice-driven variant of baseball, sitting somewhere between baseball and cricket. The players on the field are gods.
Each player fields a roster of deities, equips them, and plays skills from a custom deck. Every pitch and every hit is resolved by physically rolling a die across the field, where both the number it shows and where it lands decide what happens. The debut set draws on the Egyptian pantheon, the most visually iconic mythology on earth.
Legendary gods, equipment, skills, conditions, and stadiums. Every card type a player opens in a pack.
Art shown is concept work to convey direction. Final card art will be commissioned from human illustrators.
Three proven ingredients have never been combined. That gap is the opportunity.
Gods are the original characters: globally recognized, endlessly deep, and public domain. No licensor, no royalty, no gatekeeper. Yet no major card game is built on the Egyptian pantheon.
Sports-themed cards are the quickest-growing slice of the market, but today that means stat-and-photo collectibles. Nobody has fused a sport with a strategic, collectible battler.
No major TCG resolves a play by physically rolling a die across the field. It is the kind of mechanic people remember after a single demo, and it cannot be copied by reskinning an existing game.
Mythology fans, sports fans, collectors, and strategy gamers all have a reason to pick it up. Few new games sit at that many crossroads at once.
The trading card game market is large, growing, and increasingly open to newcomers.
Figures vary by analyst (2025 estimates range roughly $8B to $14B). Representative data: Mordor Intelligence (2026), Custom Market Insights (2026), ICv2. Growth is attributed to digital distribution, rising adult collectors, and expanding licensing.
For decades the top of this market was Pokémon, Magic, and Yu-Gi-Oh. Then Disney Lorcana arrived in 2023 and rewrote the rules of entry.
Lorcana became the most successful product launch in its publisher's history, and One Piece and 2025's Gundam game followed similar breakout curves. Industry analysts now treat a fast rise for a well-made, well-positioned newcomer not as a fluke, but as something close to repeatable, powered by social hype and a collector base that keeps growing.
Sources: Ravensburger financial reporting (2025), ICv2, TCGplayer market reports.
Every other card game lives entirely on the table. Diamond Gods reaches off it.
The defending player rolls the pitch from the mound toward the batter. The batter rolls the hit from home plate out into the field. Where the die lands decides which god has to make the play, and the number decides how hard it was thrown or struck. Cards then settle the duel.
That single mechanic does two things no reskin can. It makes physical placement matter, which is unforgettable in a demo, and it lets cards reach into the roll itself, the game's signature move: freeze a fielder and shatter him if the die touches him. It is the hook that a competitor cannot simply copy by licensing a new character.
The baseball foundation stays fixed. Each new pantheon brings fresh gods, fresh art, and its own mechanical identity, the engine that keeps a TCG alive past its first wave.
Mythology never runs out, and it never needs a license. Every culture on earth is a future set.
Design the core loop to a hands-on, playtestable state. A couple of months of focused work.
Tune the duels, the economy, and the card pool through real play until the game sings.
Commission final illustration, lay out the set, and prepare for manufacturing.
Two real paths, chosen together based on what we want to build and who is bringing what.
More control and more of the upside. Higher cost and more legwork up front, carried by the team.
Less risk and less cost for us. A smaller slice of the back end in exchange for their reach and machinery.
The concept is real, the cards are taking shape, and the market has rarely been more open to something new. The next step is a conversation about the vision and what each of us brings to it.
A former MLB player invested in my previous studio after falling for a card game I designed there. This is the lane I know.