PAMPLEMOOSE GAMES
Concept Pitch · Egyptian Set
DIAMOND
GODS
The Gods Take the Field

A collectible card game where the greatest gods of myth play ball, and a roll of the die decides their fate.

AMUN-RAKing of the Godsconcept art
Amun-Ra card
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The Pitch

Mythology, meet America's pastime.

Diamond Gods is a collectible card game built on a dice-driven variant of baseball, sitting somewhere between baseball and cricket. The players on the field are gods.

Each player fields a roster of deities, equips them, and plays skills from a custom deck. Every pitch and every hit is resolved by physically rolling a die across the field, where both the number it shows and where it lands decide what happens. The debut set draws on the Egyptian pantheon, the most visually iconic mythology on earth.

First Look

A premium set, already taking shape.

Legendary gods, equipment, skills, conditions, and stadiums. Every card type a player opens in a pack.

RAPitcher / Batterconcept art
Ra
SETPitcherconcept art
Set
ANUBISCatcherconcept art
Anubis
HORUSOutfielderconcept art
Horus
OSIRISInfielderconcept art
Osiris
SUN-FORGED BATEquipmentconcept art
Sun-Forged Bat
FROZEN ROPESkillconcept art
Frozen Rope
WRATH OF RAConditionconcept art
Wrath of Ra
TEMPLE OF KARNAKStadiumconcept art
Temple of Karnak
AMUN-RAFusionconcept art
Amun-Ra

Art shown is concept work to convey direction. Final card art will be commissioned from human illustrators.

The Opening

A space nobody owns.

Three proven ingredients have never been combined. That gap is the opportunity.

Mythology is evergreen fuel

Gods are the original characters: globally recognized, endlessly deep, and public domain. No licensor, no royalty, no gatekeeper. Yet no major card game is built on the Egyptian pantheon.

Sport is the fastest-growing lane

Sports-themed cards are the quickest-growing slice of the market, but today that means stat-and-photo collectibles. Nobody has fused a sport with a strategic, collectible battler.

The die is genuinely new

No major TCG resolves a play by physically rolling a die across the field. It is the kind of mechanic people remember after a single demo, and it cannot be copied by reskinning an existing game.

It pulls from four audiences

Mythology fans, sports fans, collectors, and strategy gamers all have a reason to pick it up. Few new games sit at that many crossroads at once.

The Market

A category in its strongest decade.

The trading card game market is large, growing, and increasingly open to newcomers.

$13B+
Market Size
Global TCG, 2025
~10%
Annual Growth
Projected to ~$24B by 2031
#1
Fastest Segment
Sports-themed sets
60%
Character Cards
Share of the market

Figures vary by analyst (2025 estimates range roughly $8B to $14B). Representative data: Mordor Intelligence (2026), Custom Market Insights (2026), ICv2. Growth is attributed to digital distribution, rising adult collectors, and expanding licensing.

Proof It Can Break In

A newcomer just cracked the Big Three.

For decades the top of this market was Pokémon, Magic, and Yu-Gi-Oh. Then Disney Lorcana arrived in 2023 and rewrote the rules of entry.

1B+
Cards Sold
Lorcana, since 2023 launch
#3
Debut Ranking
Overall TCG sales, year one
+18%
Publisher Growth
Ravensburger 2024, to €790M

Lorcana became the most successful product launch in its publisher's history, and One Piece and 2025's Gundam game followed similar breakout curves. Industry analysts now treat a fast rise for a well-made, well-positioned newcomer not as a fluke, but as something close to repeatable, powered by social hype and a collector base that keeps growing.

The honest read: Lorcana's sales plateaued in 2025, the normal lifecycle for a TCG about eight or nine sets in. That is not a warning against entering. It is the reason a single set is never the plan. The franchise roadmap is how a game stays alive past the first wave.

Sources: Ravensburger financial reporting (2025), ICv2, TCGplayer market reports.

The Signature

The die is the moat.

Every other card game lives entirely on the table. Diamond Gods reaches off it.

The defending player rolls the pitch from the mound toward the batter. The batter rolls the hit from home plate out into the field. Where the die lands decides which god has to make the play, and the number decides how hard it was thrown or struck. Cards then settle the duel.

That single mechanic does two things no reskin can. It makes physical placement matter, which is unforgettable in a demo, and it lets cards reach into the roll itself, the game's signature move: freeze a fielder and shatter him if the die touches him. It is the hook that a competitor cannot simply copy by licensing a new character.

Beyond Egypt

One set is a game. Many is a franchise.

The baseball foundation stays fixed. Each new pantheon brings fresh gods, fresh art, and its own mechanical identity, the engine that keeps a TCG alive past its first wave.

Egyptian Gods · Core Set Greek Gods Norse Gods Japanese Kami Aztec Gods Hindu Devas Folk Heroes & Legends Cryptids

Mythology never runs out, and it never needs a license. Every culture on earth is a future set.

The Build Path

How a game like this gets made.

1

Playable prototype

Design the core loop to a hands-on, playtestable state. A couple of months of focused work.

2

Playtest & balance

Tune the duels, the economy, and the card pool through real play until the game sings.

3

Art & production

Commission final illustration, lay out the set, and prepare for manufacturing.

4

Route to market

Two real paths, chosen together based on what we want to build and who is bringing what.

Path A

Self-publish

More control and more of the upside. Higher cost and more legwork up front, carried by the team.

Path B

Through a publisher

Less risk and less cost for us. A smaller slice of the back end in exchange for their reach and machinery.

Cost depends entirely on which path we take and what each partner brings to the table. That is a conversation, not a number on a slide. A detailed budget follows once the shape of the partnership is set.
The Ask

Let's talk it through.

The concept is real, the cards are taking shape, and the market has rarely been more open to something new. The next step is a conversation about the vision and what each of us brings to it.

A former MLB player invested in my previous studio after falling for a card game I designed there. This is the lane I know.

Zack Howe · Pamplemoose Games
Game Design & Development